Hypermechs

Hypermechs are 4D Magic-Tech Hybrids with the ability to have multiple forms, and teleport anywhere they want. They have Endermatter Type Eclipsium Armor, Infinitely Powerful Shields, Teleport right when They're about to be hit by literally anything, even AOE damage will be avoided, even if you could kill one, they just are reconstructed in 5 seconds and you have to go through all that work again. For weaponry they have:

- Ender Beam

- Tech Disruptor

- Magic Disruptor

- Dragon Disruptor

- Rapid Fire Volatile Endermatter arm Railguns

- Insane Regeneration

- Insane Melee Damage

The only way to destroy them are to use one of the 3 Hypermech Killers against them, the way to make them is classified on the highest level of the enders, only the founder of the enders knows how to make them, and they can only be used by the person they are bound to, once its bound to someone, its binding cannot be changed.

Prime Hypermechs are Essentially a more powerful hypermech, they move way faster, can integrate with Hypermech Killers if the hypermech killer is bound to them. They also have Unlimited ammunition due to being able to drill into the ground and restock on Volatile Endermatter faster than an EndTech Spider Excavator.

When a Prime Hypermech is killed, it spawns the Wall of Tier X Endermatter, its wall of flesh but armored with tier x endermatter and sets the world into Extreme mode when defeated, and it also spawns an Omnimech with the same conciousness as the prime hypermech used to spawn the wall of tier x endermatter, but way more powerful than a prime hypermech, unlike the prime hypermech, there is no known way to kill an Omnimech other than to have permission to manipulate Tier X Endermatter